A studio for things that move.

Brass To Bone is a new creative engineering studio in the United Kingdom. It designs and builds animatronics, interactive props and themed installations — the engineering behind moments that make an audience lean in.

The Brass To Bone emblem: a raptor drawn half as exposed brass mechanism and half as skin and bone
EmblemIllustration

The name

From brass to bone.

Every animatronic has two halves. The brass: frames, linkages, servos, wiring and code. The bone: the skin, the character, the sense that it might be breathing. The studio is named for the work of getting from one to the other.

Dinosaurs sit at the heart of it. They are a demanding test of the craft — large, organic, known only from fossils — and every visitor judges them in a second.

How we work

Four rules on the bench.

  1. Mechanism first

    Character comes from how something moves, so the mechanism is solved before the surface: travel, load, speed and how the motion reads from where the audience stands.

  2. Built to run, not just to film

    Attractions and escape rooms run all day. Parts are chosen and designed to be serviced, replaced and run again tomorrow.

  3. Prototype the risky part first

    The hardest motion gets built and tested early on the bench, where changing it is cheap.

  4. Show the work honestly

    Concepts are labelled as concepts. Planned specs say “planned”. Progress is dated. You always know what is real.

See the four build stages

Technical interests

What we like to solve.

  • M-01Mechanical design
  • M-02Robotics
  • M-03Electronics
  • M-04Motion control
  • M-053D printing
  • M-06Prototyping
  • M-07Animatronic development

Particular interests: eye and face mechanisms, props that sense people and respond, and show control that makes several moving things act as one.

Who it’s for

Built for places people visit.

  • Theme parks and attractions

    Creatures and figures, walk-through moments, reveals that run on a cycle.

  • Museums and exhibitions

    Interactives that visitors can touch, and mechanisms that explain themselves.

  • Escape rooms

    Puzzles, hidden locks and sensor-triggered reveals built for daily hands-on use.

  • Film, TV and live events

    Practical effects and one-off rigs that have to work on the day.

A new studio

How to judge us fairly.

There’s no long client list here yet. Instead, everything you need to judge the engineering is in the open.

Every project carries a status
Concept, in development, prototype or completed — taken straight from the project record.
Builds are documented as they happen
Case studies grow with dated progress, drawings, CAD and test footage.
Drawings are marked as drawings
Illustrations and concept diagrams are labelled, never passed off as finished work.
The method is published
The four stages every build follows are on the homepage, with what each one produces.